Shenanigans! Fun! Or not. I've been dual-tracking my learning process and doing the necessary homework to be able to create both 2D and 3D games. And since I suck at actually modelling humans I decided to draw them instead. Which I still suck at, but not nearly as badly. And so to warmup doing 2D animation in Blender I did that High Class Woman thing. And then today I finally figured out how to smoothly change animations without the game freaking out, and decided to push further. I've been trying to figure this out for a while and originally went with a plug-in to solve the issue, but if I've learned anything it's that Blender already has the internal capability. I just need to stop being stupid and find where it is. What originally started as me faffing about with Ghost Sweeper Mikami sprites eventually ended up in drawing keyframes for basic gameplay animations and battling my crippling Carpal Tunnel syndrome. I lost when it was all over (typing with one hand right now) but at least I got the keyframes for the idle and run cycles done. Blender's still being weird about anti-aliasing large sprites, so there's white edges around shit and I don't like that. Plus if you look at the running animation there's two frames where for some reason there's black pixels above the breasts. I think those were things I thought I had erased when drawing the frames but couldn't see, and Blender's AA is giving them a border and making them more apparent. Still, for what was basically my lunch hour I'd say I got a lot done.