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VulpesHilarianus

15 Movie Reviews

5 w/ Responses

Wow... That's got an amazing story and really... That's all I care about. If the story is one that keeps you interested, it's one that will be told (or seen) time and again. Now, I normally don't give five stars for anything, but I know how hard it can be to do everything yourself, wih people all around the globe. This is something to keep an eye on, and I congratulate you guys on getting it out there.

Kreid responds:

I feel special :3

Amazing. The sound took away from it a bit, but overall it was better than the stuff most people post on here. I would be pleased to see more from you Mr. Rustler. If you wouldn't mind, could you teach us your animation style for motion graphing? Everything seemed to flow together, instead of being cut from camera to camera, something hard to do in animation and nearly impossible in flash. I like that, that sweeping instead of cutting, and am refreshed to see another great animator here on NG. Here's to more works from you. Good luck~

I'm glad too see Edd's work is still going. We thank you. Suggestive yes, not the same as what Edd would have done with his subtle humor, but I applaud you nevertheless. Everything is as we like it, seeing as how the show is now in capable hands.

You have an animation/music flow that synchronizes almost perfectly, but the slide motions for the almost paper-puppet-esque figure diminishes the impact. The art style is clean, which I like, and the song choice is out of context, adding to her sadness over something we don't know about. As to WingZero75: Dude, go to Youtube, look up a song called "Dark Chest Of Wonders," sit back, and let your eyes bleed from your skull so that you can better hear the music.

Overall a good outing in the world of flash. I can see that there are some things you have difficulty with, however. For example, leaning too heavily on static references influenced your character designs to the point that at times Sage looked like a mix between, Cell, 18, and Majin-Buu. Within those mistakes, Sage began to look like a man, with overly heavy brow, strong jawline, and lower lip all apparent. The transitional effects took too long, taking away some of the suspense from the action, which was somewhat slow itself. I can see that hands and 3/4 face views aren't your strong points (everyone has trouble with em though), because at time the faces seemed too fat and short, and the fingers looked like sticks. Keep with character designs for now, and focus on facial symmetry and finding usable fingers, and you're good to go. Don't worry about time, you'll improve slowly but surely.

DangerousBob responds:

Yeah thats alway rough doing hands and angled faces. I acutally used Buu and 18 as references for Sage, good eye on that one. I've always had trouble with hands and mouths too. I've gotten several comments about Sage starting to look like a guy. Whats interesting is when designing her I didn't want her to be a frail, stereotypical big boobed stick arms anime girl. I wanted her to have muscle, be built, but also be sexy, but not like 'in your face' with it. Which is a hard mix. When the fighting started she slowly started morphing into more of a monster in the end, I'm not really sure where that came from, I guess my tablet has a mind of its own.

Y'know, I honestly didn't think common sense was a superpower. And then I noticed that myself and everyone else I know lacks it.

Age 29, Male

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Somewhere Beneath England

Joined on 8/3/12

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